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Currency

Basic GP System & GP Accounts:
Our monetary system is very simple and people like it that way. The amount of GP you have is exactly half of the amount of XP you have. If you had 50,000 XP, you would have 25,000 GP. With this GP, you can either buy Enhancer's, use it to hire Assassins, pay the typical living costs and hire help.

When necessary the Treasurer will assign you a GP Account. Normally your GP is half your XP, but when you hire an Assassin or something of that nature, your GP won't be half of your XP anymore. In this case, the Treasurer, will mark down how much GP you really have, in relation to what your normal amount would be.

Buying Enhancers:
Buying enhancer's is simple, as long as you have enough GP. Simple figure out which ones you want, and make sure you can afford them. Then fill out the Enhancer Application. Once the application is handed in someone in the Enhancer Department will go over your request and it will be decided up it then.

Hiring Assassins:
Make sure you have enough GP to pay your assassin(s). The last thing you want is to go to court, or worse, have a few angry assassins. Then fill out the AA Contract form. The Director of Assassins will either send an assassin(s) out to do their business or deny your request.

Wills:
When a person dies, they may choose to leave you their GP. If so, then you must send a copy of that will to the Treasurer and also save it for your audit. Please remember you must have a will sent out before you enter war or a DM. You must have it on record to ensure everything being correct.

 











 
 
 
 
 
 











 
 

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